07.12.2018
This week on the Dark Crystal Maze...
Choose your own adventure UI
Following conversations about the UI and interface ideas in weeks 3-5, I began coding some basic views demonstrating the 'choose your own adventure' approach to UI. Opened a PR here.
Forward Shards
Implemented the forward shards functionality, to be found in this pull request
Realised we'ved missed off the branch
reference on the forward schema, which would in theory point back to it's parent shard message. Debatable whether we want this. Open to thoughts. PR open here
Ideally I'd like to merge these two different UI's by the end of this sprint, but this is unlikely to be before Christmas, it may happen over the Christmas period in times when I get the urge to code...