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@kieran %RbGrEHXxHgziURkfKPFlNrNisVe4jgZEo3aliHt03+0=.sha256
Re: %nzL9Qi4ag

@kieran I think I find the way mix has started to lay things out visually works for me, rather than a drop down list. I admit that I am a visual person, so I am biased towards that for sure. The other reasoning is that I like designs which show me the info I am looking for with as few clicks as possible. Seeing friends faces, in the others shards section shows me and highlights the relational aspect immediately. This feels congruent with what we are trying to acheieve.

I really think people keep missing my point, the details of what the UI looks like, dropdown list or fluffy avatars, isn't the point. That's purely cosmetic and can be done anyway. The point, as I highlighted in bold and have stated several times in my posts, is to keep the Forward and Return functionality as far away from each other as possible to help alleviate possibility of user mistake. I've said I feel strongly about this and its a mistake to overlook this.

I don't deny what @mix has built is prettier than what my diagrams look like, there's no denying that. But the point I keep iterating over seems to keep falling on deaf ears and is the fundamental reason why I proposed these design approaches.

This isn't a piece of software that someone's going to be browsing. Its something you use with intention and direction. It has a specific set of purposes. You're going on a treasure hunt, its a story. It has a beginning, a middle, and an end. So the number of clicks and how pretty it appears at the early stage seems irrelevant and a distraction from whats important: designing to help people use it correctly (so they don't mess up and return a set of shards to the coconut robber).

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