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Re: %fFAQ35yxX

To speak to your new designs

  • (1B - new crystal) and (3 - recover a crystal) are in alignment with what we already have
  • (1A - pick a pack home page) I'm not a fan, think there are clearer ways to lead people to the pathways. But also, that page is minimal to build, so go for it and we can A/ B test with it
  • (2 - return some shards) we don't have the capacity to return just any shard at the moment. This could be a later iteration. The page you've designed is gonna be pretty similar to what I'm building at the moment, except you get to a persons shards but not via dropdown, rather by clicking on the persons avatar.
  • (4 - forwarding shards) we didn't discuss forwarding only some shards, we discussed forwarding all shards, so that's what I think we should focus on first. It's also a lot easier to build. Individual shards might make more sense when shards have nicknames/ names. I like your confirmation screens, I think we should use those.

I'm not up for stopping the train to rehash the design process at this point. We're already underway, and what you're proposing would break momentum at a time when you're about to go away for a week and then it will be christmas.

With v1, things were incredibly turbulent with people travelling and handing over different bits of work. In that context, I decided to just build, because there was no space to get together and do a group design. I think if I hadn't, we may not have produced a prototype.

This time, I hosted a conversation where we all attempted to pin the minimum features down. Peg and I did a follow up call, and I then wrote up what I'd understood in Trello cards. That was up for a week at least, and then we started building. If you're looking for what I'm working on, look at Trello or my Dev Diary (there's info about the branch I'm working on there).

I know it can be hard when you're working on a different rhythm to others on the team. Let's talk about workflows and roles given our different constraints, and what needs improving, at our next weekly meeting. Does that sound good @dan hassan @peg ?

Kieran, I'm sorry if this comes across harshly. I am trying to look directly into the tensions I think we're feeling. I appreciate the work you did making your designs really clear and easy to discuss.

My recommendation for something for you to build now for the UI would be: the confirmations parts of (4 - shard forwarding). Imagine there's a button called [Forward All Shards] which when you click on it, starts you down the confirmation path. If you could jump on that, it would really support the momentum we've got going now, and I'd appreciate it

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